![]() ![]() Noticeable Changes can only be acquired by triggering card combos. Metamorphosis - This is an interesting one because it is only created once the player manages to acquire 20 Noticeable Change. Place several Battlefields together to create a Bloody Road for example and fight the Blood Clots that spawn. A great way to do this is by putting down tiles that spawn low-tier enemies. Scrap Metal is only earned by the player collecting weapons and armor after their inventory has already been filled up. Stable Metal - In order to earn a Stable Metal, the player will need to collect 13 Scrap Metal. ![]() The player can also earn a large number of Pebbles by creating a Mountain Peak using a 3x3 grid of Mountains or Rocks. They can also be earned by passing through a Cemetery tile. Similar to Rations, the player will earn Pebbles by placing either a Rock or Mountain tile somewhere throughout the loop. Preserved Rock - Once the player earns ten Preserved Pebbles they will then be converted into a Preserved Rock. To farm these players will need to place as many Groves as possible on their loop, and every time they pass through one they will earn a Branch. Stable Wood - When the player earns twelve Stable Branches they will be immediately converted into a Stable Wood. The player can also place Battlefield cards and fight enemies there to occasionally earn full Food Supplies. As soon as they hit twelve these Rations are then converted into Food Supplies. The easiest way to farm Rations is by placing a Meadows card somewhere on the loop to acquire a small number of them. Here are all thirteen resources and the methods for farming them:įood Supply - Every time that the player acquires twelve Rations they will earn themselves a Food Supply. ![]() This means that the player can use this method to farm several types at a time. By placing eight cards around a Treasury card they will receive a random assortment of resources. Also since ghouls stop attacking when they get hit, fast attack speed or necromancer builds would be good for that =) Otherwise I think spiders and vampires is a lot simpler to set up and fight at low loop levels.Another thing that players should keep in mind when trying to acquire resources is that they can actually use the Treasury card to get their hands on some basic resource types. If you're doing vampire mansions and villages, you can try to set up a blood grove to make that easier, too. I feel like they're more for end-game farming, early on I feel like their shield is really tough and unless you have really fast attack speed, they run away too much. I'd be careful for spawning watchers, though. Ratwolves + battlefields can get you a few orbs too, since they'll sometimes turn into ghosts, and as a warrior battlefields can be good for loot =D If you can get the little U shape mostly set up by like loop 4 or 5, you just have to survive a few more loops and you'll already be close to the cap for orbs, and then you can leave and you'll have 15-20 orbs before it gets too hard =D Depending on how things went, I would usually end up adding more and more enemies and vampire stuff, getting more loot, end up fighting the boss (and getting 2 skulls), and making it to loop 10 or 11 at least, even on a bad run. Since it's you vs 5 enemies, it'll hit the enemies more than you. The goal is that you fight 3 fights with 4 enemies + vampire + bats, with a storm temple hitting everyone. ![]() Later on, a rogue with thickets and burning forests is a lot better, probably, I dunno! If you have mirrors, supplies to fight vampires, stuff that gives you vampirism, or life per kill, those are helpful but honestly it's just a brute force kinda thing. but I think most people say retaliation is useless lol. I would usually do it as a warrior, with an arsenal, because in my mind retaliation damage was important at the low level loops you do that on. Hopefully it formats it right, but the S is spiders, the ? is the loop path (you can put groves there if you have a lot of those supply blades that do extra damage to ratwolfs) and the V is for vampire mansion. Later on if I got better loot, I would do it on a second U shape, maybe with villages in between for healing, and keep them on opposite ends of the loop to spread out the damage. One tactic that I did (admittedly maybe not the best, and later on there's better ways to farm for stuff) is to take Storm Temple, and pick an edge of the loop where there's a U shape, and I piled everything onto that U. Either way, early on I did most of my farming in Act 2, mostly because Act 1 has a limit of 10 orbs and by the time you start getting orbs, you can easily get 15 or 20 (or even 30 in act 3) before it's time to leave camp. I didn't even realize a fight of 4 had a 5% chance like saintzach said, I just assumed it was only 5+ enemies lol. ![]()
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